SO, the discussion over at enworld and rpgnet got me thinking. Yes, thinking. What if one always hits. All the time, always (in melee, not ranged combat necessarily). Never-the-less, you swing you hit.
So follow me,
Break hit point out into HP and Wounds. HP being high and Wounds being low.
Always hitting represents the death by a thousand cuts thing. Wearing an opponent down etc. The damage is always small, but adds up over time. If one does not 'hit,' the damage goes to hit points. Its small or whatever, but can quickly add up. Its small cuts, bruises, exhaustion and whatnot.
A real hit occurs rarely but when it does it goes to wounds. And death quickly follows. Wounds represent real hits with real effects like limb loss, head loss, etc.
Just a thought.
Always hit, haha, not a bad idea for a mechanic.
Popular Culture, Movies, History, Games, Castles and Crusades. The musings of the Brothers Chenault. Troll Lord Games
Subscribe to:
Post Comments (Atom)
Gygaxian Fantasy Worlds: An Introduction
For several weeks now, we’ve been hyping up the Gygaxian Fantasy World series on various platforms, Facebook, X, Instagram, and Twitch. It ...
-
Halfling is another name for J. R. R. Tolkien's Hobbit which can be a fictional race sometimes found in fantasy novels and games. In ...
-
Where do the Roads to Adventure lead? Countless battles and hordes retrieved! How now do the spoils of your endeavors pay off? In stone and...
2 comments:
No
hahhaha
lol
Post a Comment